
Romero Games has officially secured a new publisher for a project that was previously abandoned by Xbox. This news follows a period of uncertainty for the title after it lost its primary platform support, and the new partnership aims to provide a clear path forward for the game’s completion.
Despite the new backing, the studio faces a massive internal shift in production scale. The development team has been drastically reduced from a 110-person workforce down to a core group of just 16 developers. This significant downsizing creates a unique set of challenges, as the team must now deliver the project with a fraction of the original manpower.
To navigate these constraints, the studio is pivoting its development strategy. The lead’s approach involves redesigning the game’s framework to be compatible with a smaller team size. The goal is to strategically repurpose and integrate as much of the original content as possible, effectively streamlining the project to ensure it can be finished by the remaining staff.
Source: PC Gamer · summary generated by AI